As a warforged I can be a tireless sentinel but I cant shrug off ghouls and vampires quite so easily, and I cant make out with a succubus.
![]() I suppose you could say that he was a literal iron man; he was a brilliant inventor who was always developing new tools and he was sheathed in awesome adamantine plating. We didnt have a martial character in our party, and despite being an artificer Smith ended up being the primary melee combatant. He didnt have the attack bonus of a fighter, but with his adamantine plating and shield he was extremely durable. Personally, I love the story of the warforged; beings built to serve as weapons who must now find purpose in a world without war. In Smiths case, I was exploring the idea of the invented being who is now becoming the inventor. On a less philosophical level, what I enjoyed about playing a warforged was the sense of being a juggernaut. I had my heavy armor plating, I didnt need to eat, breathe, or sleep, I couldnt be poisoned I felt like a force to be reckoned with. But theres no finalized statistics for warforged in Fifth Edition Dungeons Dragons. An early version was presented in the public playtest, but it doesnt match up to the final versions of other races. I expanded on this basic foundation with help from WotC RD Designer Rodney Thompson, and heres the traits Ill be using for this weekends game. If and when there is future Eberron support, a completely different version of warforged could be presented. You do not need to breathe, eat or drink, but you can ingest food or drink if you wish. Instead, they settle into a resting state, remaining semiconscious for 4 hours each day. While in this rest state, you are fully aware of your surroundings. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. During a short rest, you can bond a suit of armor you are wearing to your body. ![]() Warforged were completely immune to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain. While this helped me feel like an unstoppable juggernaut, in retrospect it was simply too much. There were simply too many situations that were challenging to other characters that ended up being inconsequential to warforged. Rodney and I pared this down to a list that kept the basic flavor of being a construct immunity to disease, resistance to poison, and no need to eat, sleep, drink, or breathe. This warforged is highly durable; the 2 Con score and bonus to death saving throws help the warforged take a pounding and keep going.
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